How to start a webcomicMaking a Web Comic Part I: Finding a Story
The first and most important thing to start a web comic is to have a story. You could be the best artist on the West side of France, but it won't make a difference if your story sucks. People are grabbed first by good art and second by a good story. Art can only go so far; it is the story that will keep your readers reading. One fine example of this is Fox Tails by Fallon Willard. The art is lacking in quality, but the story is fantastic. This first part of "Making a Web Comic" covers the key elements of finding a story.
So, you know you want to do a web comic, but you're lacking in ideas for a story. You have a few different options:
1. Find a writer who already has a story. There are a lot of writers out there with fantastic ideas, but lack the skills to express them in art. The best place to look for these writers is usually in the
Making a Web Comic Part II
Making a Web Comic Part II: Paneling
The second most important part of a webcomic (or any comic for that matter) is paneling. This sounds simple, but really, its not. When considering a Panel layout you should consider what is happening in that Scene.
Is this an introduction, a love scene, or an action scene? These seem to be the most common types of scenes (in my opinion). The introduction scene generally builds up the story. Not all introduction scenes are introducing someone, they are mostly just informative and help to further the plot. Here is an example link
Introduction Scenes have a tendancy to be boxy, and form fitting. Rarely do they have empty space or action lines. They follow a concise order. In the example above you can see that your eye easily follows the conversation because you read left to righ